Node Connectivites
You'll find detailed information tailored to help you understand how Nodes within Cortex Applications can be interconnected. It's important to note that this information is provided primarily for documentation purposes, and there's no need for you to memorize these rules.
Connectivity Rules
Not all Nodes in Cortex can connect to each other, ensuring standardized and logical Application flows. This is to ensure standardized application flows and maintain the logical processing of each Node.
Cortex has specific limitations on which Nodes can be connected to one another.
The number of maximum and minimum connections each Node can have is also limited: While some Nodes may only accept a single incoming or outgoing connection, others are capable of multiple connections.
Visual Feedback for Node Connectivities
A color-coded system (red or green) provides immediate feedback on the validity of a connection, enhancing user experience by simplifying decision-making.
Node connectivity SS ici
Furthermore, to make application creation easier and to accelerate your learning speed, Cortex introduces the concept of Node Units in the following section. Node Units consist of three Nodes and are designed to be used recursively in creating applications without errors.
Node Connectivity Rules
The "Node Connectivity Rules" section provides a detailed table outlining the interoperability of various node types within Cortex. The following table shows which Nodes can be connected as inputs or outputs. Additionally, the table specifies the minimum and maximum number of input and output connections permissible for each node type.
You neeed not memorize the following table as only allowed connections are connectable between Nodes while Creating Applications using Canvas.
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-
Min: 1 Max: N
Min: 1 Max: 1
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-
Min: 1 Max: 1
Min: 1 Max: N
Min: 2 Max: 2
Min: 1 Max: N
Min: 1 Max: N
Min: 1 Max: N
Min: 1 Max: N
Min: 1 Max: N
Min: 1 Max: N
Min: 1 Max: N
Min: 1 Max: 1
Min: 1 Max: N
Min: 1 Max: 1
Min: 1 Max: N
Min: 1 Max: 1
Min: 1 Max: N
Min: 1 Max: 1
Min: 1 Max: N
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